SARTH - LIBRARY

[CHAPTER 1] [CHAPTER 6]

The Sarth Library can be visited in Chapters 1, 2, 3, and 6. A lot of useful information can be gleaned from books found here. At least 13 books can be accessed here. But there is a slight problem.

Five different "shelves" are available (see 1 - 5 in the picture above). By clicking on a "shelf" you can read, or attempt to read, a book. Each "shelf" is endlessly available for re-clicking. In order to gain access to all available books on a "shelf" you may need to click repeatedly. There's a random factor at work here, so you may have to click quite often in order to find all the available books on each "shelf". Be careful! Lots of Rations will be consumed while you're clicking away!

As far as I've been able to ascertain, Shelf #1 contains three useful books. Shelf #2 is restricted at all times. Shelf #3 contains four books of importance, Shelf #4 only two, and Shelf #5 four useful books. Shelf #6 won't be accessible until Chapter 6, where an Owyn-Gorath dialogue will be triggered.

Below you will find all the relevant information from Shelves 1, 3, 4, and 5.

1.1 If it may be at all arranged, it is best to confront your enemy on a battleground of your own choosing in such a way that you have the element of surprise and command any setpieces which might mean the turning of the battle. If, however, your opponent has command of magical or ballistic means, it is always a better stratagem to close range so as to deny him the ability to load his weapons without obstruction ...

1.2 A rather simple tactic first applied during the battle of Carse against the goblins was the use of the spell sometimes known as Invitation. Thought of as a mere prank by studying magicians, it became quite effective during the battle when Althafain used it to drag a band of the Dark Brothers into a trap which they had devised ...

1.3 This last chapter is reserved for the most well prepared of soldiers who are also familiar with the enemies they are to face on the battlefield. With an adequate amount of information before a battle, it is entirely possible for an enemy to be defeated even when the enemy has an advantage of surprise, providing you learn what their natural weaknesses are. By exploiting this feature, it is possible to take down enemies who might otherwise seem unkillable. Based on reports gathered from soldiers from different battle situations, it would seem that the following things tend to be true:
Trolls in general seem to take more harm when they are attacked with any form of magic, but they likewise are quite resistant to physical harm.
When fighting magicians of any stripe, it seems they are generally poor when it comes to hand to hand combat, though there are exceptions to this rule. Though wyverns have never to my knowledge been exploited for use in battle, farmers troubled by the red variety have spoken of good results when attacking with blades prepared with an Althafain's Icer.
I highly suggest that in the future you attempt to take notice of similar weaknesses and resistances so you may use your resources to the fullest advantage.

3.1 Henceforth Let It Be Claimed.
Blessed of Dala be the daughters of Flendel Halfgate; so named Thea, Andrea, Gena, Sara, Kira, and Larissa; who in good mercy hath been rightworthy and true to the goddess, having provided much needed leather goods, grain, and entertainment for the woefully poor in their hour of need. From this day in the second year of the reign of good king Lyam the first, forever shall your issue be watched over by the fortunes of the goddess.

3.2 After an expansive description of Kahooli, the God of Revenge, and how he was often misperceived by most of the common folk of the Kingdom, the book made brief mention of a series of penances required of the faithful including an odd practice known as mortification in which they starved themselves to make themselves worthy to the temple. It also listed the fact that the most frequent petitioners into the temple were assassins.

3.3 ... Once wounded so that ye may nearly touch the face of the goddess of death, thou shalt be suspended in a deathless state until it is deemed either thou time hast come to enter the Halls of the Dead, or thou has yet more to do among the world of the living. In such a condition, ye shall find great weakness and a slowness of healing which may only be healed of a priest or by rest most prolonged ...

3.4 Thankfully the contents of the book on Sung, God of Purity and Healing, were relatively light and easy to read, though it told him little he didn't already know about the Teple of Sung and its tenants. Before closing it, he did take special heed of the fact it implied that the Temple of Sung offered more extensive healing powers than those offered by any other temple.

4.1 ... many make the mistake of believing that a general goods store will offer the best price on jewels. In practice, it is by far better to sell to a store which has emeralds, diamonds, and rubies on display ...

4.2 STRATEGIES OF TRADING, VOL. II
... At the suggestion of a colleague, I have decided to include here examples of the finest shops in the Kingdom, examples which illustrate my point rather elegantly that good attention to finances will allow the shopkeeper to offer the lowest prices without sacrificing significant profit and ensuring a reliable returning clientele:

Dabeh's Fanciful Trinkets near Cavall Keep
Roots 'N Herbs in Prank's Stone
Arms of Dala in Wolfram
Kingdom Goods in Loriel
The Mercantile in Darkmoor

5.1 RESTORATIVES.
Generally the use of these potions are well known among the common folk of the Kingdom of the Isles, but it is not so commonly apprehended that these formulas may help speed the healing process for those who have suffered near fatal injuries ...

5.2 ... in comparisons, it has seemed that herbal packs by far offer more beneficial effects, but only inasmuch that they will do more for the injured in question over an extended number of days. Usually, however, my patients have been near death and in need of the more immediate healing effects of restoratives ...

5.3 Immediately as may be performed, the injured party should be conveyed to the locality of an inn or other place they may spend the night out of the night's humors. Once bedded, it is advised they be administered four dosages of restoratives and a herbal treatment. Providing they are left undisturbed for a period of three days, the chances are reasonable that they will recover from their "near-dead" condition ...

5.4 ... following the unfortunate events which transpired shortly following the ascension of Arutha conDoin to the Princedom of Krondor. Unfortunately, since that time, border barons have seen a proliferation of the use of this poison, now harvested in mass dosages on the shores of Moraelin and elsewhere within the Northlands. If there may be said there is any good in this, it is that the new strains of Silverthorn now used are significantly less harmful than those used to wound Princess Anita ten years ago. Although many scholars have been speculating that perhaps only the nutrients in the soil near the Black Lake give the plant its lethality, the true causes of this shift is unknown.
Fortunately, in the case of the Princess, I was able to formulate a Silverthorn anti-venom which may be taken internally to neutralize the poison, and it may be that I can make it into a treatment that may be smeared on armor to neutralize the effects of any Silverthorn poisoned blade which comes into contact with it ...

[CHAPTER 1] [CHAPTER 6]