ZONE 4 - CAVALL RUN
Chapters 1-3, 6

[ZONE 4 MAP] [CHAPTER 3] [CHAPTER 6]

This is an Image Map. Click Green Caches, Yellow Combats, or Red Arrows.

CACHES

 

FRANKLIN'S HOUSE
 
In Chapter 1 the Franklin won't be here, but if you talk to him
in Chapters 2, 3 or 6, you can avoid fighting the 5 Rogues
North of Cavall Run (Combat 03).

 

AMBUSH BARN
In Chapter 3 (only) the Barn contains six Moredhel Warriors waiting to ambush you. If you fight them, do enter the Barn afterwards. It's contents will differ drastically from the other Chapters. Note: If, in Chapter 3, you approach the Barn from the West, and your Scouting Skill is 45% or greater, you will spot some footprints going East.

Note also: One of the Moredhel is carrying a Spynote revealing how to find the Knight's Piece needed to enter Cavall Run.

 

TRAP (South)
Push leftmost Crystal once, diagonally, towards Left Blaster.
Push middle Crystal twice, diagonally, towards Far Right Blaster.
The way out is now clear, if you don't do something stupid.

 

TRAP (North)
Note that there is a Blaster at [4,1]. This is visible in Chapter 6, but in Chapters 1, 2 and 3 one of the characters will hide it from you. Pushing the Transparent Crystal diagonally to the right will trigger this Blaster, and effectively ruin the Pole Current. Now there's a clear way out between the Trap Poles.


COMBATS
This is a rough table of all Enemies in this sector of Zone 4. For more detailed information click on the Combat Number in the map above, or in the table below.

Combat # 01 ( South of Cavall Run ) Zone 4 Chapter 1-6 Enemies= 3
TR 001 0206 04 64 62 05 35 73 52 80 00 ANT03
TR 002 0305 03 60 64 05 27 72 56 82 00 WHT06
TR 003 0506 05 52 60 04 31 65 58 85 00
Combat # 02 ( Near 5 Stumps ) Zone 4 Chapter 1-6 Enemies= 4
TR 004 0105 05 46 65 04 26 67 57 80 00
TR 005 0306 05 58 66 05 33 75 56 79 00
TR 006 0506 02 61 66 04 35 75 59 85 00
TR 007 0605 03 55 70 05 28 69 50 82 00
Combat # 03 ( North of Cavall Run ) Zone 4 Chapter 1-6 Enemies= 5
RG 008 0005 04 33 35 04 15 55 38 40 00 SKA90 LAM97 RES03
RG 009 0306 05 37 19 03 16 48 34 50 00 SKA50 2HB75
RG 010 0605 06 33 29 03 20 41 50 61 00 EAR66 BSW98 RTT02
RG 011 0204 04 39 28 05 20 39 34 63 00 SKA82 BSW68 HAM08 13.00
RG 012 0504 05 21 24 03 16 53 41 52 00 SKA75 BSW83 RTT08 HRB01
Combat # 06 ( Near Cavall Run Trap ) Zone 4 Chapter 2-2 Enemies= 4
SP 019 0105 05 30 17 03 18 57 43 00 00
SP 020 0305 03 31 26 03 23 70 46 00 00
SP 021 0503 04 37 17 02 15 58 36 00 00
SP 022 0706 05 32 31 02 15 64 41 00 00
Combat # 07 ( North of Cavall Run ) Zone 4 Chapter 2-2 Enemies= 3
SP 023 0106 04 35 35 03 16 59 42 00 00
SP 024 0305 03 30 35 03 20 60 37 00 00
SP 025 0503 04 38 34 02 24 69 38 00 00
Combat # 10 ( Ambush Barn S of Dabeh's ) Zone 4 Chapter 3-3 Enemies= 6
MA 033 0005 00 34 25 05 17 46 39 54 00 SKA53 BSW74 LCR56 QUA08 RSS01 NOT09
MF 034 0206 04 37 28 04 19 49 32 00 00 SKA61 BSW87
MF 035 0306 05 32 15 05 17 49 35 00 00 SKA70 2HB60 RTT08
MA 036 0404 04 32 32 05 16 35 39 59 00 SKA92 BSW67 LCR79 QUA15 WHT06 LEW02
MA 037 0508 05 31 29 03 19 55 36 53 00 EAR57 BSW73 TLC92 QUP08 RTT04
MF 038 0605 02 28 29 04 20 47 42 00 00 SKA59 BSW72 PEK01
Combat # 11 ( North of Cavall Run ) Zone 4 Chapter 3-3 Enemies= 5
NA 039 0106 05 26 25 03 25 47 41 57 00 SKA95 BSW96 LCR97 QUA13 FRO01 07.00
NA 040 0306 06 38 36 05 21 58 45 58 00 SKA82 BSW84 LCR71 QUA12
NH 041 0605 06 50 40 03 26 37 38 61 00 SKA86 LAM71 PEK01
BA 042 0507 01 35 40 02 25 40 44 56 00 SKA52 BSW99 LCR77 QUA13
BA 043 0208 01 41 34 04 20 53 39 47 00 SKA72 BSW72 LCR51 QTA05 HAM09 08.00
Combat # 15 ( South of Cavall Keep ) Zone 4 Chapter 6-6 Enemies= 5
MA 054 0104 04 34 25 03 16 45 32 47 00 SKA88 2HB80 MCR99 QUP14
MA 055 0304 07 28 35 04 18 48 35 60 00 SKA91 2HB83 MCR84 QUP09 RPP03 10.00
MA 056 0505 04 34 20 05 19 42 30 51 00 SKA81 2HB81 MCR84 QEA06 RSS03
BH 057 0203 04 35 36 06 28 62 31 00 00
BH 058 0605 05 45 22 06 30 70 34 00 00

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