ZONE 4 - PRANK'S STONE
Chapters 1-3, 6

[ZONE 4 MAP] [CHAPTER 3] [CHAPTER 6]

This is an Image Map. Click Green Caches, Yellow Combats, or Red Arrows.

CACHES

 

TRAP
Push Transparent Crystal in front of Left Blaster, thus deactivating the Pole Current. Step between Poles and go OUT. The Far Pole will shield you from the Left Blaster. (Note: the Right Blaster is irrelevant, unless you stupidly step in front of it.)

 
TEMPLE OF BANATH
Bless Type #2 - Price: 40 + 90% of Basic Price
Basic Curing Factor = 80
Teleport = YES


Outside the Temple two Rogues demand that you "strip off all metals". Ignore them (since they can't be fought). They're just trying to fool you. Banath is, after all, a God of Thieves.

 

PRANK'S STONE
Not important in the grand scheme, Prank's Stone is a "funny" little town. The inhabitants are a bit weird, and ... say no more.

It should be noted that the Shop here, ROOTS & HERBS, differs drastically between versions. In Version 1.01 it is horribly expensive (3.51), which means you can sell GEMS here at outrageous prices! In Version 1.02 it's just another Shop (1.00). This is a shame, really. In Version 1.01 it was possible (and fun) to make lots of cash by teleporting to Banath and selling Gems in this Shop.

At the Inn, THE FLYING SOW, a Woman will give you Rope [4] for no apparent reason. A Man will give you a valuable clue (Temple of Kahooli).

 

THE STONE
If you follow the North-East path in Prank's Stone, you will end up near the STONE. Don't touch it! The result of touching the Stone varies between Versions:
Ver 1.01 - You lose 100 Gold Sovereigns, and all Peasant's Keys, Guilder's Passkeys, Noble's Passkeys, Guildis Thorns AND Virtue Keys.
Ver 1.02 - You lose NO money and NO Virtue Keys, but all Peasant's Keys, Guilder's Passkeys, Noble's Passkeys and Guildis Thorns.

 

INVENTOR'S HOUSE
 
The Inventor can turn your Rubies into 2% Diamonds. Since a 2% Diamond is equivalent to an 8% Ruby, this is hardly feasible, unless you can cook up a devious scheme ...

 

ACTOR'S HOUSE
 
You stupidly break down the door, only to find out that it will
cost you 25 Gold Sovereigns. So don't do it!


COMBATS
This is a rough table of all Enemies in this sector of Zone 4. For more detailed information click on the Combat Number in the map above, or in the table below.

Combat # 05 ( North of Prank's Bridge ) Zone 4 Chapter 2-3 Enemies= 4
RG 015 0104 05 23 27 04 20 37 40 42 00 SKA78 BSW57 19.00
RA 016 0305 05 35 24 04 13 31 33 65 00 SKA65 LAM92 TLC85 QUA18 00.33
RG 017 0404 05 20 25 04 15 55 50 43 00 SKA70 BSW66 RTT07 PEK01 19.00
RG 018 0606 06 38 30 05 18 59 49 57 00 SKA87 BSW96 WHT06
Combat # 08 ( South of Prank's Bridge ) Zone 4 Chapter 3-3 Enemies= 3
NA 026 0104 05 48 32 03 24 48 49 58 00 SKA67 LAM67 LCR50 QUA09 GPK01
NA 027 0404 06 48 28 05 25 36 38 58 00 SKA66 BSW65 MCR74 QUA08 RPP06 RES01
NA 028 0605 07 32 40 05 21 39 39 61 00 SKA65 BSW50 TLC73 QUA19 WHT10 SLV02
Combat # 09 ( West of Prank's Stone ) Zone 4 Chapter 3-3 Enemies= 4
NA 029 0006 06 38 33 03 24 54 47 65 00 SKA95 BSW63 LCR62 QUA13 NOX02
NA 030 0306 05 47 40 04 15 41 35 62 00 SKA59 LAM90 LCR65 QUP07
NH 031 0606 06 26 20 03 27 42 37 62 00 SKA72 BSW62 WHT08 DAL01 00.43
NA 032 0504 07 49 22 05 17 47 36 61 00 SKA65 BSW84 LCR54 QUP07 PEK01
Combat # 20 ( Prank's Grave (Lincoln Abervant) ) Zone 4 Chapter 1-6 Enemies= 1
SH 077 0405 00 42 34 03 23 67 37 00 00 SKA73 LAM72
Combat # 21 ( Prank's Grave (Damon Boyersmith) ) Zone 4 Chapter 1-6 Enemies= 1
SH 078 0504 00 50 23 03 22 61 46 00 00 SKA88 LAM86

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