This is an Image Map. Click Green Caches, Yellow Combats, or Red Arrows.
CACHES
TRAP
Easier than it looks!
The trick is to get rid of the Left Solid Crystal. This done, Locky can
deactivate all Poles in three steps! Owyn can then block the right
Blaster easily, and Locky's way out is clear!
TRAP
Harder than it looks!
If this solution looks unnecessarily complicated, I suggest you
start thinking. Let me know when you find a simpler one!
OCKIE'S HOUSE (Chapters 1,2,3,6)
As soon as you approach Ockie's House he will start shouting at
you. If you enter the House, he will soon slam the door in your
face, and you will have to fight two Scorpions (Combat 16), summoned by the
Witch Wilindi, as a revenge for Ockie having poisoned her Well.
Don't re-enter - the Scorpions will re-appear every time Ockie
comes to the door.
MYSTERY: The Webmaster has a clear memory of solving this Quest,
then going back to Ockie's House, and being rewarded with an Ironjaw
Trap! Was this a dream? The Webmaster has tried to reproduce this in
both Versions, 1.01 and 1.02, but to no avail. Ockie seems to have
left the game forever.
WITCH WILINDI'S HOUSE (Chapters 1,2,3,6)
You'll have to fight six Scorpions first, but if you do, and
then click the House, the Witch will indicate the wrong done to her. Now drink
from the Well. One of your Characters will get Poisoned 18%. In order to
de-poison the Well, you need some Silverthorn Anti-Venom. If you don't
already have it, you can surely find some! If you purify Wilindi's Well,
she will reward you with Lewton's Concentrate [28]. (The fastest way to
cure the afflicted Character is by drinking 4 Restoratives.)
SQUIRE PHILLIP (Chapter 7)
He does get around, doesn't he? If you've spoken to Moraeulf and/or
found the VICTORY Chest, you will know that Phillip holds the
all-important WAANI, needed to destroy the Rift Machine. He will
freely give it to you, and invite you to pick up any resources from
Wilindi's House. See Caches above.
Please note: In order to reach Phillip (in Chapter 7), you will have to fight two groups of Goblins, Combats 34 [6] and 51 [7]. The two Combats are extremely close to each other. Although I've tentatively labelled these Combats as "North" and "South", this is by no means reliable, since the Combat perimeters are very wide. Just consider this a Combat with 13 Goblins, with a breather in between.
COMBATS
This is a rough table of all Enemies in this sector of Zone 7. For more
detailed information click on the Combat Number in the map above, or in the
table below.
Combat # 05 ( Near Chests S of West Exit ) | Zone 7 Chapter 1-6 Enemies= 4 | |||||||||||
SC | 015 | 020B | 04 | 26 | 22 | 04 | 18 | 51 | 50 | 00 | 00 | |
SC | 016 | 060B | 03 | 26 | 20 | 04 | 18 | 50 | 50 | 00 | 00 | |
SC | 017 | 0106 | 02 | 32 | 21 | 05 | 21 | 51 | 46 | 00 | 00 | |
SC | 018 | 0605 | 03 | 35 | 28 | 05 | 21 | 62 | 50 | 00 | 00 | |
Combat # 06 ( North of LOGS/FARRIER ) | Zone 7 Chapter 1-6 Enemies= 5 | |||||||||||
MA | 019 | 0106 | 07 | 27 | 27 | 05 | 20 | 45 | 49 | 63 | 00 | SKA78 BSW88 LCR61 QUA07 RTT13 |
MF | 020 | 0606 | 03 | 37 | 34 | 04 | 13 | 40 | 36 | 00 | 00 | SKA72 LAM66 RSS04 |
QA | 021 | 0204 | 04 | 30 | 25 | 03 | 22 | 63 | 33 | 46 | 00 | EAR55 BSW77 LCR53 QUA13 HRB03 |
QP | 022 | 0404 | 07 | 33 | 16 | 02 | 14 | 60 | 45 | 49 | 00 | SKA59 2HB87 RTT09 PEK01 RES03 |
QP | 023 | 0704 | 05 | 32 | 24 | 02 | 15 | 52 | 42 | 58 | 00 | SKA53 BSW65 |
Combat # 16 ( Ockie's House ) | Zone 7 Chapter 1-6 Enemies= 2 | |||||||||||
SC | 056 | 0105 | 03 | 40 | 27 | 04 | 22 | 43 | 48 | 00 | 00 | |
SC | 057 | 0706 | 03 | 23 | 20 | 04 | 21 | 64 | 48 | 00 | 00 | |
Combat # 17 ( Witch Wilindi's House ) | Zone 7 Chapter 1-6 Enemies= 6 | |||||||||||
SC | 058 | 0104 | 02 | 24 | 24 | 05 | 18 | 64 | 40 | 00 | 00 | |
SC | 059 | 0404 | 02 | 40 | 25 | 04 | 18 | 46 | 42 | 00 | 00 | |
SC | 060 | 0704 | 03 | 22 | 24 | 04 | 24 | 57 | 45 | 00 | 00 | |
SC | 061 | 010A | 03 | 39 | 17 | 04 | 28 | 40 | 40 | 00 | 00 | |
SC | 062 | 040A | 03 | 24 | 24 | 04 | 22 | 50 | 45 | 00 | 00 | |
SC | 063 | 0709 | 02 | 25 | 20 | 05 | 20 | 52 | 40 | 00 | 00 | |
Combat # 32 ( Road East of West Exit ) | Zone 7 Chapter 7-7 Enemies= 3 | |||||||||||
SC | 119 | 0204 | 03 | 34 | 24 | 04 | 24 | 41 | 49 | 00 | 00 | |
SC | 120 | 0604 | 03 | 23 | 30 | 05 | 25 | 44 | 42 | 00 | 00 | |
SC | 121 | 0409 | 03 | 27 | 30 | 05 | 25 | 47 | 46 | 00 | 00 | |
Combat # 34 ( Squire Phillip (South) ) | Zone 7 Chapter 7-7 Enemies= 6 | |||||||||||
GF | 125 | 0106 | 06 | 33 | 31 | 05 | 25 | 47 | 64 | 46 | 00 | EAR100 KIN93 RTT01 39.00 |
GA | 126 | 0204 | 06 | 32 | 26 | 04 | 20 | 45 | 61 | 59 | 00 | EAR100 KIN89 ECR94 QUF18 RSS02 HRB01 |
GF | 127 | 0306 | 05 | 39 | 33 | 05 | 19 | 53 | 63 | 55 | 00 | DPA63 KIN85 RES04 46.00 |
GF | 128 | 0404 | 07 | 43 | 32 | 04 | 23 | 54 | 63 | 60 | 00 | DPA80 KIN81 RTT02 33.00 |
GA | 129 | 0506 | 05 | 38 | 30 | 05 | 20 | 49 | 59 | 60 | 00 | EAR100 TAP97 THC98 QTP17 RTT01 |
GF | 130 | 0604 | 08 | 32 | 31 | 04 | 19 | 58 | 64 | 56 | 00 | EAR100 KIN93 RTT05 HRB01 RES04 27.00 |
Combat # 35 ( NE of LOGS/FARRIER ) | Zone 7 Chapter 7-7 Enemies= 5 | |||||||||||
MF | 131 | 0106 | 04 | 36 | 26 | 03 | 14 | 48 | 35 | 00 | 00 | EAR100 KIN97 RTT02 |
MF | 132 | 0308 | 05 | 45 | 28 | 05 | 21 | 58 | 44 | 00 | 00 | DPA94 TAP95 RTT01 RPP05 |
MA | 133 | 0606 | 07 | 25 | 27 | 05 | 14 | 54 | 43 | 61 | 00 | EAR100 KIN94 ECR91 QUF11 SLV04 |
MF | 134 | 0304 | 05 | 34 | 30 | 04 | 15 | 45 | 33 | 00 | 00 | DPA69 TAP92 RPP06 RTT01 |
MS | 135 | 0404 | 03 | 38 | 24 | 04 | 12 | 54 | 41 | 00 | 85 | EAR100 KIN91 PEK01 RTT01 RES03 HRB01 66.00 GIFT+SKYF+GRIE+SKIN+UNF |
Combat # 49 ( West Exit ) | Zone 7 Chapter 7-7 Enemies= 7 | |||||||||||
GF | 189 | 0105 | 05 | 43 | 32 | 04 | 18 | 58 | 57 | 45 | 00 | EAR100 KIN91 |
GF | 190 | 0405 | 06 | 36 | 35 | 04 | 21 | 63 | 56 | 52 | 00 | EAR100 KIN82 |
QA | 191 | 0706 | 04 | 26 | 16 | 04 | 13 | 49 | 37 | 45 | 00 | EAR100 KIN92 THC80 QUF16 |
QA | 192 | 0303 | 07 | 21 | 22 | 04 | 14 | 65 | 43 | 43 | 00 | EAR100 KIN82 ECR81 QUF16 |
MS | 193 | 0504 | 03 | 39 | 21 | 04 | 16 | 39 | 43 | 00 | 74 | EAR100 KIN90 DESP+GIFT+SKIN+MIND+THOU |
GF | 194 | 0207 | 03 | 39 | 34 | 05 | 22 | 73 | 58 | 51 | 00 | EAR100 KIN91 |
GF | 195 | 0603 | 03 | 36 | 26 | 04 | 22 | 74 | 56 | 47 | 00 | EAR100 KIN82 |
Combat # 51 ( Squire Phillip (North) ) | Zone 7 Chapter 7-7 Enemies= 7 | |||||||||||
GF | 203 | 0006 | 05 | 35 | 27 | 04 | 18 | 51 | 55 | 54 | 00 | EAR100 KIN84 TOR05 NAP03 RES12 53.00 |
GF | 204 | 0206 | 06 | 33 | 31 | 05 | 24 | 73 | 65 | 45 | 00 | DPA63 KIN93 HRB03 |
GA | 205 | 0405 | 07 | 30 | 33 | 05 | 18 | 69 | 64 | 55 | 00 | DPA80 TAP99 ECR82 QEP14 RED01 56.00 |
GF | 206 | 0606 | 05 | 40 | 32 | 04 | 21 | 50 | 61 | 56 | 00 | EAR100 TAP86 RTT03 |
GA | 207 | 0304 | 05 | 32 | 27 | 05 | 21 | 75 | 65 | 47 | 00 | EAR100 KIN92 THC94 QEN09 RTT01 33.00 |
GF | 208 | 0504 | 08 | 44 | 33 | 04 | 25 | 63 | 58 | 48 | 00 | DPA92 KIN98 PEK01 RES04 52.00 |
GA | 209 | 0704 | 05 | 37 | 32 | 04 | 25 | 54 | 62 | 47 | 00 | EAR100 KIN84 ECR86 QTP14 HRB01 70.00 |