ENEMIES PLUS
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The table below is an attempt to show images of all Enemies in the game, and as much information about them as is possible, utilizing the very limited space in a concise and concentrated format. Colour Codes are employed:

BLUE indicates a Fighter, an Enemy that can only harm you, if he's standing next to you.

PURPLE indicates an Archer, an Enemy that can do you non-magical harm from a distance. This includes Rock-Throwers (Trolls/Giants), Spitters (Wyverns) and Slingers (Panth Tiandns). Most Archers are also Fighters. Some are Spellcasters as well.

YELLOW indicates a Spellcaster or a Magical Attacker, who can MAGICALLY harm you from a distance. Most of these are also Fighters or Archers.

GREEN is only used to mark exceptions. These will be obvious.

RED DAMAGE indicates the necessary Damage (Health+Stamina) you need to inflict in order to kill an Enemy. Most Enemy Types have a distinct Range of DAMAGE NEEDED TO DIE, which is a pretty accurate index of their toughness. This Range is shown here in RED. However, there are a few instances where an Enemy's DAMAGE NEEDED TO DIE is widely separated from the normal Range. These instances are shown in GREY. Mostly these are [1], meaning that the Enemy is practically dead. In order to understand the colour-coding, please take a look at the first Enemy Type below, the MOREDHEL WARRIOR:

Damage: [1] [34] 42 - 78 [103]

This means: In order to kill Moredhel Warriors (be they Fighters or Archers), you need to inflict Damage within the range of 42 - 78. There are three exceptions:
In one case a Moredhel is on his last legs, meaning that Damage[1] will kill him.
Another Moredhel is weaker than most - Damage[34] will do him in.
One special Moredhel is unusually healthy - needing Damage[103] in order to die.


Moredhel Warrior
MF/MA Fighter/Archer
Total = 436 [258/178]
Damage: [1] [34] 42 - 78 [103]

Moredhel Spellcaster
MS
Total = 45
Damage: 32 - 70 [130] [131]

Rogue
RG/RA Fighter/Archer
Total = 189 [133/56]
Damage: 35 - 79

Rogue Mage
RM
Total = 18
Damage: [1] 47 - 71

Quegian Pirate
QP/QA Fighter/Archer
Total = 120 [65/55]
Damage: 35 - 75

Goblin
GF/GA Fighter/Archer
Total = 126 [91/35]
Damage: 56 - 79

Nighthawk
NH/NA/NV Fighter/Archer/Navon
Total = 65 [31/33/1]
Damage: 45 - 90 [130]

Black Slayer
BS/BA Fighter/Archer
Total = 15 [7/8]
Damage: 67 - 93

Beasthound
BH
Total = 41
Damage: 45 - 83

Spider
SP
Total = 26
Damage: [1] 47 - 73

Scorpion
SC
Total = 54
Damage: 42 - 67

Nethermander
NM
Total = 17
Damage: 164 - 179

Brak Nurr
BN
Total = 2
Damage: 168 - 182

Dread
DR
Total = 2
Damage: 220

Wind Elemental
EL
Total = 4
Damage: Strength 17 - 30

Servitor of Lims-Kragma
LK
Total = 1
Damage: 260

Nago
NG
Total = 1
Damage = 90

Makala
MK
Total = 1
Damage = 260

Highland Ogre
OH
Total = 23
Damage: 101 - 120

Sentinel Ogre
OS
Total = 35
Damage: [1] [1] 87-113

Pantathian
PA
Total = 52
Damage: 111 - 148

Panth Tiandn
PT
Total = 75
Damage = 101 - 138

Witch Hag
HA
Total = 46
Damage: 42-59 [73]

Troll
TR
Total = 64
Damage: 98 - 131

Rusalka
RU
Total = 20
Damage: 43 - 68 [98]

Shade
SH
Total = 42
Damage: 55 - 90

Cave Giant
GC
Total = 5
Damage: 121 - 150

Deep Giant

Never seen in the game.
All that remains is his picture
in the game code (shown here).

Rime Giant
GR
Total = 4
Damage: 134 - 150

Tor Giant
GT
Total = 5
Damage: 125 - 146

Bulldrake Wyvern
WB
Total = 32
Damage: [18] 75 - 105

Grandsire Wyvern
WG
Total = 24
Damage: 70 - 102

Hatchling Wyvern
WH
Total = 4
Damage: 54 - 85

Tsurani Spellweaver
SW
Total = 6
Damage: 116 - 135

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